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View Full Version : Сбои, ошибки и глюки игры


Ten
04-27-2016, 01:05 PM
Все сообщения об ошибках и вылетах пишите сюда. Будем систематизировать и искать пути исправления.

Anziio
04-30-2016, 09:01 AM
Люди помогите! После нового патча у меня возникла проблема с игрой. В настройках графики у меня все стоит на ультра. Когда я пытаюсь понизить настройки происходит зависание, затем появляется окно что бы принять настройки. Проблема в том, что я не могу просто принять их. Окно просто игнорит курсор мыши. Обратный отчет проходит и все возвращается как было. Из-за данной проблемы я не могу играть в игру, так как на настройках ультра лагает все жутко. Прошу дайте дельный совет.:apchhi:

Ten
04-30-2016, 02:29 PM
В папке Data игры есть файл журнала – output_log.txt. Запусти игру, выстави и подтверди настройки, дождись сброса в исходное, выйди из игры и загрузи этот файл сюда – посмотрим.

Anziio
05-02-2016, 01:58 PM
Initialize engine version: 5.2.3f1 (f3d16a1fa2dd)
Forcing GfxDevice: Direct3D 9
GfxDevice: creating device client; threaded=1
Direct3D:
Version: Direct3D 9.0c [aticfx64.dll 8.17.10.1429]
Renderer: AMD Radeon HD 6800 Series
Vendor: ATI
VRAM: 1015 MB (via DXGI)
Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1
Begin MonoManager ReloadAssembly
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\UnityEngine.dll (this message is harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\UnityEngine.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\Assembly-CSharp.dll (this message is harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\Assembly-CSharp.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\Assembly-UnityScript.dll (this message is harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\Assembly-UnityScript.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\UnityEngine.UI.dll (this message is harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\UnityEngine.UI.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\UnityEngine.Networking.dll (this message is harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\UnityEngine.Networking.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\BBI.Core.dll (this message is harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\BBI.Core.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\BBI.Debugger.dll (this message is harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\BBI.Debugger.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\BBI.Game.Data.dll (this message is harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\BBI.Game.Data.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\BBI.Game.dll (this message is harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\BBI.Game.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\BBI.Spark.dll (this message is harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\BBI.Spark.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\BBI.Steam.dll (this message is harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\BBI.Steam.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\BBI.Unity.Core.Data.dll (this message is harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\BBI.Unity.Core.Data.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\BBI.Unity.Core.dll (this message is harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\BBI.Unity.Core.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\BBI.Unity.Game.Data.dll (this message is harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\BBI.Unity.Game.Data.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\BBI.Unity.Game.dll (this message is harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\BBI.Unity.Game.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\Cinemachine.dll (this message is harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\Cinemachine.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\CinemaDirector.dll (this message is harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\CinemaDirector.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\LeanTween.dll (this message is harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\LeanTween.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\NGUI.dll (this message is harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\NGUI.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\UnityTestTools.dll (this message is harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\UnityTestTools.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\Fabric.AudioSpline.dll (this message is harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\Fabric.AudioSpline.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\Fabric.Core.dll (this message is harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\Fabric.Core.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\Fabric.LoudnessMeter.dll (this message is harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\Fabric.LoudnessMeter.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\Fabric.ModularSynth.dll (this message is harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\Fabric.ModularSynth.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\BugSplatDotNet.dll (this message is harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\BugSplatDotNet.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\LZ4.dll (this message is harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\LZ4.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\PlayMaker.dll (this message is harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\PlayMaker.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\uScriptRuntime.dll (this message is harmless)
Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\uScriptRuntime.dll into Unity Child Domain
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\System.Core.dll (this message is harmless)
- Completed reload, in 1.251 seconds
<RI> Initializing input.

<RI> Input initialized.

desktop: 1280x1024 60Hz; virtual: 1280x1024 at 0,0
<RI> Initialized touch support.

Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\System.dll (this message is harmless)
Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\System.Xml.dll (this message is harmless)
The referenced script on this Behaviour is missing!

(Filename: Line: 1496)

The referenced script on this Behaviour is missing!

(Filename: Line: 1649)

Shader '[ Custom ]/SensorView/SensorBall': fallback shader 'Transparent/Unlit' not found
LAUNCH BUILD: 1213127-GiantTruffle 22/04/2016 1:20 PM Андрей

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\System.Configuration.dll (this message is harmless)
System spec:
GPU RAM (Unity): 1015
GPU RAM (Native): 1016(ded) 1791(shared)
GPU MIN SHADER LEVEL: 30
GPU NPOT SUPPORT: Full
GPU MAX TEX SIZE: 16384
GPU SUPPORTS 3D TEX: True
GPU SUPPORTS COMPUTE: False
GPU SUPPORTS IMAGE FX: True
GPU SUPPORTS INSTANCING: False
GPU SUPPORTS RT: True
GPU SUPPORTED RT COUNT: 4
GPU SUPPORTS SHADOW: True
CPU COUNT: 4
CPU RAM: 4094


(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)

Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\Mono.Security.dll (this message is harmless)
Setting up 1 worker threads for Enlighten.
Thread -> id: 14d4 -> priority: 1
Unloading 9 Unused Serialized files (Serialized files now loaded: 2)
UnloadTime: 14.909050 ms
Missing shader in Preview Camera (UnityStandardAssets.ImageEffects.DepthOfField)

(Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64)


Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 110829.
Total: 290.203156 ms (FindLiveObjects: 21.498404 ms CreateObjectMapping: 11.173141 ms MarkObjects: 257.005188 ms DeleteObjects: 0.524235 ms)

Shader '[ Custom ]/SensorView/SensorBall': fallback shader 'Transparent/Unlit' not found
Shader '[ Custom ]/SensorView/SensorBall': fallback shader 'Transparent/Unlit' not found
HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped rendering frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1247)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: still lost
Skipped frame because GfxDevice is in invalid state (device lost)

(Filename: Line: 1408)

HandleD3DDeviceLost
HandleD3DDeviceLost: needs reset, doing it
FullResetD3DDevice
ResetD3DDevice
dev->Reset
D3Dwindow device not lost anymore

Pandorazero
05-02-2016, 07:46 PM
Решение проблемы Skipped rendering frame because GfxDevice is in invalid state device lost

https://www.youtube.com/watch?v=ak8cT1RW2AI

Ten
05-12-2016, 07:42 AM
Сбой видеокарты вызывает микрофон? Вот это поворот! :D

Ten
05-12-2016, 07:45 AM
Anziio, ты принудительно задаёшь использование девятого DirectX для полноэкранного режима? Просто даже в такой ситуации игра зачем-то загружает и использует библиотеки 10-го, может, на некоторых системах это вызывает какой-то конфликт. Попробуй запустить «Пустыни» в обычном режиме.

Ещё погуглив по этой ошибке, на сайте движка обнаружил упоминание (http://answers.unity3d.com/questions/526195/player-loses-fullscreen.html), что такая ситуация возникает при отключении питания видеоускорителя. В принципе, Радеоны серии 6800 потребляют до полутора сотен ватт, что не так уж и много, но возможно, что именно в полноэкранке на ультранастройках мощности БП чуть не хватает.

Ещё могу дать конфиг со всеми минимальными настройками – распакуй вложение в корневую папку игры с заменой.

[BC]afGun
05-28-2016, 10:52 AM
Странно, в некоторых миссиях раньше времени если производственный крейсер вынести, можно огрести глюки с невыполнением триггеров по выполнению основной цели.

Например, в миссии по раскопкам (следующая после выноса первого авианосца) в поисках энергеоартефакта задавил крейсер за компанию с выходящим осадным. В результате по успешной эвакуации артефакта вражеский авианосец не появился.

Похожую ситуацию, слышал, можно получить в миссии до Калаша.