Сбои, ошибки и глюки игры
Все сообщения об ошибках и вылетах пишите сюда. Будем систематизировать и искать пути исправления.
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Re: Сбои, ошибки и глюки игры
Люди помогите! После нового патча у меня возникла проблема с игрой. В настройках графики у меня все стоит на ультра. Когда я пытаюсь понизить настройки происходит зависание, затем появляется окно что бы принять настройки. Проблема в том, что я не могу просто принять их. Окно просто игнорит курсор мыши. Обратный отчет проходит и все возвращается как было. Из-за данной проблемы я не могу играть в игру, так как на настройках ультра лагает все жутко. Прошу дайте дельный совет.:apchhi:
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Re: Сбои, ошибки и глюки игры
В папке Data игры есть файл журнала – output_log.txt. Запусти игру, выстави и подтверди настройки, дождись сброса в исходное, выйди из игры и загрузи этот файл сюда – посмотрим.
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Re: Сбои, ошибки и глюки игры
output_log.txt
Initialize engine version: 5.2.3f1 (f3d16a1fa2dd) Forcing GfxDevice: Direct3D 9 GfxDevice: creating device client; threaded=1 Direct3D: Version: Direct3D 9.0c [aticfx64.dll 8.17.10.1429] Renderer: AMD Radeon HD 6800 Series Vendor: ATI VRAM: 1015 MB (via DXGI) Caps: Shader=30 DepthRT=1 NativeDepth=1 NativeShadow=1 DF16=1 INTZ=1 NULL=1 RESZ=1 SlowINTZ=1 Begin MonoManager ReloadAssembly Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\UnityEngine.dll (this message is harmless) Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\UnityEngine.dll into Unity Child Domain Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\Assembly-CSharp-firstpass.dll (this message is harmless) Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\Assembly-CSharp-firstpass.dll into Unity Child Domain Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\Assembly-CSharp.dll (this message is harmless) Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\Assembly-CSharp.dll into Unity Child Domain Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\Assembly-UnityScript.dll (this message is harmless) Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\Assembly-UnityScript.dll into Unity Child Domain Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\UnityEngine.UI.dll (this message is harmless) Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\UnityEngine.UI.dll into Unity Child Domain Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\UnityEngine.Networking.dll (this message is harmless) Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\UnityEngine.Networking.dll into Unity Child Domain Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\BBI.Core.dll (this message is harmless) Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\BBI.Core.dll into Unity Child Domain Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\BBI.Debugger.dll (this message is harmless) Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\BBI.Debugger.dll into Unity Child Domain Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\BBI.Game.Data.dll (this message is harmless) Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\BBI.Game.Data.dll into Unity Child Domain Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\BBI.Game.dll (this message is harmless) Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\BBI.Game.dll into Unity Child Domain Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\BBI.Spark.dll (this message is harmless) Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\BBI.Spark.dll into Unity Child Domain Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\BBI.Steam.dll (this message is harmless) Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\BBI.Steam.dll into Unity Child Domain Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\BBI.Unity.Core.Data.dll (this message is harmless) Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\BBI.Unity.Core.Data.dll into Unity Child Domain Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\BBI.Unity.Core.dll (this message is harmless) Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\BBI.Unity.Core.dll into Unity Child Domain Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\BBI.Unity.Game.Data.dll (this message is harmless) Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\BBI.Unity.Game.Data.dll into Unity Child Domain Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\BBI.Unity.Game.dll (this message is harmless) Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\BBI.Unity.Game.dll into Unity Child Domain Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\Cinemachine.dll (this message is harmless) Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\Cinemachine.dll into Unity Child Domain Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\CinemaDirector.dll (this message is harmless) Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\CinemaDirector.dll into Unity Child Domain Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\LeanTween.dll (this message is harmless) Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\LeanTween.dll into Unity Child Domain Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\NGUI.dll (this message is harmless) Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\NGUI.dll into Unity Child Domain Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\UnityTestTools.dll (this message is harmless) Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\UnityTestTools.dll into Unity Child Domain Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\Fabric.AudioSpline.dll (this message is harmless) Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\Fabric.AudioSpline.dll into Unity Child Domain Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\Fabric.Core.dll (this message is harmless) Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\Fabric.Core.dll into Unity Child Domain Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\Fabric.LoudnessMeter.dll (this message is harmless) Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\Fabric.LoudnessMeter.dll into Unity Child Domain Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\Fabric.ModularSynth.dll (this message is harmless) Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\Fabric.ModularSynth.dll into Unity Child Domain Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\BugSplatDotNet.dll (this message is harmless) Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\BugSplatDotNet.dll into Unity Child Domain Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\LZ4.dll (this message is harmless) Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\LZ4.dll into Unity Child Domain Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\PlayMaker.dll (this message is harmless) Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\PlayMaker.dll into Unity Child Domain Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\uScriptRuntime.dll (this message is harmless) Loading E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\uScriptRuntime.dll into Unity Child Domain Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\System.Core.dll (this message is harmless) - Completed reload, in 1.251 seconds <RI> Initializing input. <RI> Input initialized. desktop: 1280x1024 60Hz; virtual: 1280x1024 at 0,0 <RI> Initialized touch support. Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\System.dll (this message is harmless) Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\System.Xml.dll (this message is harmless) The referenced script on this Behaviour is missing! (Filename: Line: 1496) The referenced script on this Behaviour is missing! (Filename: Line: 1649) Shader '[ Custom ]/SensorView/SensorBall': fallback shader 'Transparent/Unlit' not found LAUNCH BUILD: 1213127-GiantTruffle 22/04/2016 1:20 PM Андрей (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\System.Configuration.dll (this message is harmless) System spec: GPU RAM (Unity): 1015 GPU RAM (Native): 1016(ded) 1791(shared) GPU MIN SHADER LEVEL: 30 GPU NPOT SUPPORT: Full GPU MAX TEX SIZE: 16384 GPU SUPPORTS 3D TEX: True GPU SUPPORTS COMPUTE: False GPU SUPPORTS IMAGE FX: True GPU SUPPORTS INSTANCING: False GPU SUPPORTS RT: True GPU SUPPORTED RT COUNT: 4 GPU SUPPORTS SHADOW: True CPU COUNT: 4 CPU RAM: 4094 (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Platform assembly: E:\Games\SteamLibrary\steamapps\common\Deserts of Kharak\Data\Managed\Mono.Security.dll (this message is harmless) Setting up 1 worker threads for Enlighten. Thread -> id: 14d4 -> priority: 1 Unloading 9 Unused Serialized files (Serialized files now loaded: 2) UnloadTime: 14.909050 ms Missing shader in Preview Camera (UnityStandardAssets.ImageEffects.DepthOfField) (Filename: C:/buildslave/unity/build/artifacts/generated/common/runtime/UnityEngineDebugBindings.gen.cpp Line: 64) Unloading 13 unused Assets to reduce memory usage. Loaded Objects now: 110829. Total: 290.203156 ms (FindLiveObjects: 21.498404 ms CreateObjectMapping: 11.173141 ms MarkObjects: 257.005188 ms DeleteObjects: 0.524235 ms) Shader '[ Custom ]/SensorView/SensorBall': fallback shader 'Transparent/Unlit' not found Shader '[ Custom ]/SensorView/SensorBall': fallback shader 'Transparent/Unlit' not found HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped rendering frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1247) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: still lost Skipped frame because GfxDevice is in invalid state (device lost) (Filename: Line: 1408) HandleD3DDeviceLost HandleD3DDeviceLost: needs reset, doing it FullResetD3DDevice ResetD3DDevice dev->Reset D3Dwindow device not lost anymore |
Re: Сбои, ошибки и глюки игры
Решение проблемы Skipped rendering frame because GfxDevice is in invalid state device lost
https://www.youtube.com/watch?v=ak8cT1RW2AI |
Re: Сбои, ошибки и глюки игры
Сбой видеокарты вызывает микрофон? Вот это поворот! :D
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Re: Сбои, ошибки и глюки игры
1 Attachment(s)
Anziio, ты принудительно задаёшь использование девятого DirectX для полноэкранного режима? Просто даже в такой ситуации игра зачем-то загружает и использует библиотеки 10-го, может, на некоторых системах это вызывает какой-то конфликт. Попробуй запустить «Пустыни» в обычном режиме.
Ещё погуглив по этой ошибке, на сайте движка обнаружил упоминание, что такая ситуация возникает при отключении питания видеоускорителя. В принципе, Радеоны серии 6800 потребляют до полутора сотен ватт, что не так уж и много, но возможно, что именно в полноэкранке на ультранастройках мощности БП чуть не хватает. Ещё могу дать конфиг со всеми минимальными настройками – распакуй вложение в корневую папку игры с заменой. |
Re: Сбои, ошибки и глюки игры
Странно, в некоторых миссиях раньше времени если производственный крейсер вынести, можно огрести глюки с невыполнением триггеров по выполнению основной цели.
Например, в миссии по раскопкам (следующая после выноса первого авианосца) в поисках энергеоартефакта задавил крейсер за компанию с выходящим осадным. В результате по успешной эвакуации артефакта вражеский авианосец не появился. Похожую ситуацию, слышал, можно получить в миссии до Калаша. |
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