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-   -   Патчи и обновления (http://www.homeworld3.ru/forum/showthread.php?t=2504)

Agronom 03-06-2015 02:10 AM

Патчи и обновления
 
Вышел первый патч.
https://gearboxsoftware.zendesk.com/...te-Information
Quote:

General:
  • Fixed an issue where Windows DPI scaling could cause the game to display in an unusable resolution.
  • Increased size of anomaly pings to make them more readily visible.
  • Restored disabled button states to campaign games.
  • Added launcher text to indicate DLC content download state.
  • Addressed improper UV maps on some units.
  • Various audio fixes.
  • Various fixes to ships and weapons.
  • Fixed weapon audio in Remastered versions to be faithful to classic versions.
  • Added “reset video settings to default” function to the launcher.
  • Addressed an issue where the screen could go black if an in-engine cut-scene is interrupted.
  • Game now allows windowed resolution at full desktop size.
  • Added OpenGL version check to launcher.
  • Added more detailed error messaging.
  • NOTE: All in-game audio was mastered and intended to be heard at 100% volume – for optimal experience, we recommend setting all in-game volume sliders to 100%.
Homeworld 1 Remastered:
  • Mission 07 – Addressed an issue where the Kadeshi mothership could disappear.
  • Mission 10 - Addressed an issue where the objective “Destroy All Enemy Forces” fails to complete.
  • Fixed an issue where attempting to load an incompatible save would cause a loading screen to appear during gameplay.
  • Fixed improper letterboxing in Mission 03 cinematic.
  • Addressed an issue where dust clouds and nebulae were not auto-collected by resource collectors.
  • Mission 02 – Fixed an issue where the objective “Salvage the Khar-Selim” might not complete.
  • Mission 06 – Adjusted asteroid field visuals and functionality to improve mission balance.
Homeworld 2 Remastered:
  • Disabled resource collector research during tutorials.
Multiplayer BETA:
  • Taiidan sensor array ping now functions in multiplayer matches.
  • Increased multiplayer lobby limit to 8 players.
  • Addressed an issue where multiplayer lobbies could get stuck in the “Connecting” dialog .
  • Fixed an issue where multiple checkboxes could appear in certain dialogs.
  • Addressed an issue where a player disconnecting from the game while in the lobby could cause the host to crash.
  • Addressed an issue where clients could become stuck in the lobby when host gets disconnected.
  • The game now checks for Beta opt-in status when inviting a friend
  • Added password icon to password-locked games in the server browser .
  • Reduced kamikaze damage on the Vaygr Interceptor to be in-line with other fighters.
  • Addressed a crash which could occur under certain circumstances when launching the game from a friend invite.
  • Added new loading screens
  • Various stability improvements.
  • Addressed a rare issue where games could become stuck on an infinite loading screen.
  • Added server distance filter.


Zaskow 03-06-2015 02:38 AM

Re: Багрепорты
 
На вид годно.

апд1:
хом2 классик по-прежнему мертв. Позорище, у меня пиратка запускается нормально.

Pandorazero 03-06-2015 04:06 AM

Re: Багрепорты
 
У меня запускается HW2 Класик, не знаю о чем ты !

Ten 03-06-2015 07:28 AM

Re: Первый патч
 
Первый патч... молодцы :)

Agronom 03-20-2015 12:57 AM

Re: Первый патч
 
Обновление 1.22 от 6 марта 2015:
Quote:

General:
  • Fixes an issue that caused some missions in Homeworld 1 Remastered to have an incorrect amount of resources.

Обновление 1.23 от 19 марта 2015:
Quote:

General:
  • Various stability improvements.
  • Fixed an issue where the scroll bar could fail to appear in the Multiplayer "Select Badge" menu.
  • Multiplayer invites will now work when region settings are not the same between players.
  • Fixed an issue where the player may be unable to scroll through "Game Options" in the multiplayer lobby.
  • Fixed an issue where the player may be unable to scroll through "Research Options" menu in-game.
  • Restored mod support for Homeworld 1 Classic.
  • Command line arguments are now reported properly in the .log file when running the game.
  • Addressed a potential crash in Homeworld 1 Remastered Mission 14 when capturing destroyers.
  • Fixed an issue where the Multiplayer distance filter could not be set back to "Local" once it had been set to "Worldwide".
  • Mission 08 of Homeworld 1 Remastered will now reinforce the correct ship types.
  • Fixed custom emblems displaying upside-down in Multiplayer.
  • Addressed some issues where the credits could display incorrectly.
  • The game now supports borderless windowed mode and native display resolution windowed mode.
  • Fixed an issue where the number of SFX channels is not affected by "Restore Defaults" or "Cancel" buttons.
  • HUD can be universally scaled through the in-game options menu with a scrollbar.
  • Fixed missing research type colors that were missing.
  • Properly skinned and updated to scale at various odd resolutions.
  • Taskbar - Fixed issue where command icon container would not shrink properly when scaled up then down.
  • Listbox scroll bar will scale properly when anchors in involved with their layout.
Menu Specific:
Build Menu:
  • Build Facility Category Buttons now scale to fit the max number to allow for drag stretching of menu.
  • Layout optimized for performance.
  • Items that are unable to be built yet are now more obvious.
Research:
  • Fixed missing research type colors that where missing.
  • Elements scale better at various resolutions.
Launch Menu:
  • List of ships docked now tiles in a grid.
  • Size of ship icons docked increased.
    (they scale with the scale of the launch menu)
User Profile Screen:
  • Badge select screen now displays as a tiled grid instead of a vertical column.
  • Badge select screen made significantly larger to allow for more badges on screen.
  • Kushan preset now properly sets the Kushan badge.
Diplomacy screen:
  • Properly skinned and updated to scale at various odd resolutions.
Misc:
  • Taskbar - Fixed issue where command icon container would not shrink properly when scaled up then down.
  • Option Menu - Removed non-functional SFX Channels option.
  • Fixed some missing names in credits videos.
  • Webm videos can now be translucent (modder feature).
  • Animatics will no longer scale or clip at super wide resolutions.
  • Scrollbars can now be set to any arbitrary range (modder feature).
  • Listboxes can now be laid out in grids (modder feature).
  • Removed misleading icon in the top right corner of dialog boxes that looked like close buttons.
  • Draghandles now properly work and extended to allow for future drag-able windows (modder feature).
  • Listbox scroll bar will scale properly when anchors in involved with their layout.
  • Added -forceResolution command line to force the game to use the resolution set on the command line.
    (unsupported feature that modders can use to test various resolutions)


Ten 03-20-2015 07:21 AM

Re: Патчи и обновления
 
Там, кстати, часть обновлений забыли указать. Увидеть их можно здесь.


Quote:

- Fixed getting stuck trying to skip NISs during fade to black
- Turned off auto update for lobby screen. (Need to click refresh to get an updated list).
- Dust clouds updated with new improved graphics in HW1 Mission 10. Should be easier to understand safe areas.
- Kushan mothership badge fixed.
- Kushan mothership bridge glows are properly glowing.
- Many many crash fixes.
- Fixed objectives being unavailable when loading an autosave.
- Friend invites should be a bit more smooth
- Vaygr Corvettes are now included in list of ships affected by gravwell.
- Salvage no longer dies out when being transported back to ship.
- Textbox input text no longer flows outside of text box.
- Clicking portion of text in a textbox now correctly places the cursor
- Badges can now be pulled from bin:badges. Helps with issues with Steam saving unwanted badges in your profile to the cloud.
- HW1 Classic modders: /ignorebigfiles and /logfileloads parameters added to help with HW1 classic mods.

КамАЗ 03-21-2015 08:41 PM

Re: Патчи и обновления
 
А русский вариант где-нибудь бывает? На английском языке где угодно увидеть список изменений можно.

Pandorazero 03-21-2015 09:14 PM

Re: Патчи и обновления
 
Нет не бывает, переводи сам через гугл переводчик :)

Agronom 03-24-2015 12:12 AM

Re: Патчи и обновления
 
Обновление 1.24 от 23 марта 2015:
Quote:

General:
  • Fixed an issue where the game would crash for Russian players when receiving a chat message.
  • Localization of message source tags in chat messages for Russian players.
  • Localization of text for UI options menu.


Pandorazero 05-06-2015 11:25 PM

Новости по обновлению !
 
May 7, 2015
General

Resolved UI display lag issue seen most severely in Research menu.

May 6, 2015

Campaign

[Homeworld 1 Remastered] Fixed an issue where Mission 09 could not be completed due to an autosaving issue.
[Homeworld 1 Remastered] Fixed Russian text issue seen in Mission02
[Homeworld 1 Remastered] Fixed sensors disk issue in Mission 15
[Homeworld 1 Remastered] Cryotrays can be healed during Mission 03
[Homeworld 2 Remastered] Resource containers no longer float near the mothership when it disembarks during Mission 01
[Homeworld 2 Remastered] Music will now play properly during Mission 12 and 14 cinematics
Fixed engine glows on Kadesh Multibeam Frigate and Mothership



General

Playing animatics from main menu will now have proper subtitles
Vaygr laser corvette and minelayer icons fixed
Background pinching fixed in various maps. (Was much more visible depending on windows gamma settings.)
Fixed issue where if you cleared your progress, mission 01 wouldn’t be selected which would cause a crash when trying to launch.
Research and Build menus are not toggled unless units are available
Alt-T and Alt-W are appropriately ignored as menu shortcuts for Kushan
Top left UI no longer blocks mouse clicks
Key bindings no longer accumulate/double up when applied to the main menu and in-game menu
Key bindings no longer infinitely accumulate in the settings file due to edits
No longer display the custom command energy bar if usage is not greater than zero
A certain asteroid no longer blows up resource collectors unexpectedly
Game will no longer crash when the player repeatedly changes any in-game settings via the Options menu
Fixed nav lights on the Kushan Support Frigate
Users will no longer get stuck “Downloading Content” when playing custom maps
Fixed tiny menu button text at 4K resolutions
Steam button now disabled if not connected to Steam
Fixed more out of sync issues
HW1 Classic - Credits scale to all resolutions available in Classic resolution menu



Additions

Ship icons updated to have colors similar to the original HW2 icons to help quickly identify which ships you have selected
Message appears in chat when player is defeated or surrenders and chat icon on left flashes to notify of messaging
Message appears in chat after a player leaves a game
Shift-Clicking ships in the build menu will now queue up 5 ships. (HW1 feature)
Drag resizing of build and launch menu improved
Optimized UI text rendering



Balance

Vaygr resourcing paths moved closer to ship
Resource collectors can now be captured while they are harvesting an asteroid in multiplayer
Carriers and motherships have additional entry and docking paths to more efficiently build/dock units, greatly reducing the giant escalator queue
Removed Repair Corvette regen times and reduced health from HW1 standard 1200 to 600 to be more in line with other corvettes
Added the healing beam to HW1 repair ships
Gravwell Generators now destroy themselves after their power bar is depleted
Added support for armor class multipliers for kamikaze damage
Missiles no longer miss and do double damage
Circle strafe attack style with target facing added



Mods

Added support for locale-only mods in Classic and Remastered. Locale mods are mulitplayer safe.
Badge-only mods are now supported. (Multiplayer safe)
Old Badge mods should be converted to this new type of mod to work properly.
Added support for “cursors” mods
Added minShrink property to text to allow for better scaling at various resolutions
Removed some log spam
Added OnItemSelect lua hooks for NewDropDownListBox
UI script can now ask for a control’s custom values to store and retrieve vars
Added ability for LUA to get the name of the current map that is loaded (getCurrentLevelName())
Added concept of “healing” damage

karak 05-08-2015 04:17 AM

Re: Новости по обновлению !
 
Наконец-то они вернули в игру старый добрый хилящий луч из ХВ и пофиксили генераторы грав.колодца. Да и похоже камикадзе атакой парой звеньев перехватчиков теперь не вынести вражеский мазершип.

Agronom 05-19-2015 09:40 PM

Re: Новости по обновлению !
 
May 19, 2015

Balance:
Ships now properly stop attacking when the ship they were attacking is salvage captured.
Fixed some values for Homeworld 1 cloaking ability to restore them to the same timing they were prior to the last patch.
Made the hyperspace time to exit honor the update rate of the game simulation. Ships should no longer over/under shoot their destinations.
Guard logic fixed so that ships that guard other ships now properly move and guard as one would expect.
Updated the guard command to use the tactics of the ship to determine how it behaves while guarding.
Fixed an issue where ships assigned to guard could stop if ship they were guarding engaged in combat when the guarding ship was outside of guard range.
Set build time of the first Taiidan Research Ship back to what was originally shipped (60s).

Misc:
Fixed an issue where certain key binding descriptions were read incorrectly from the player config file which caused some keybindings to fail to load.
Fixed a save game issue that would happen if some ships used by mission scripting were destroyed before a game was saved.
Fixed an issue where creating a profile after one exists, then deleting that profile and creating it again would cause a crash.
Fixed mouse blocking issue when player clicked near timer.
Various fixes for crashes found in Steam crash dumps.
UI speed optimizations.
Fixed clipped/hidden "show all" build menu items.

Modders:
Text display Top/Bottom alignment inversion issue fixed.

Yeti34 06-09-2015 08:38 PM

Re: Патчи и обновления
 
June 9, 2015

New Content!

- Added the long-lost Raider Retreat mission! This mission can be accessed in the new “Extra Missions” menu. Click here for more info.
- Added Achievement for completing the Raider Retreat mission.
- Added Global Chat to the server browser and lobby chat

Fixes and Updates

- Don't display the RU's for a resource if the starting RU's are 0
- Objective pointer lines should now be better aligned
- Misc. audio updates from Paul Ruskay
- The diplomacy panel is now properly updated to remove the player after disconnections
- "Unknown level" text is now properly displayed for clients if the host uses a custom map
- Fixed issue where certain letters in foreign languages would not properly display
- The distance filter is now available on the main server selection screen
- Fixed an issue where list boxes would sometimes wrap incorrectly
- Dust clouds are now selectable “move to object” destinations

Added chat commands:

/whisper <name> <message>
/ignore <name>
/unignore <name>

Modder Updates and Additions

- Created TabControl Interface Element to streamline menus such as the options menu
customFormationID was not initialized properly which would possibly be garbage when spawning ships in a map
- UI - Screen anchors now refresh on screen activate
- UI - Created new "mirror" anchor type that copies rect and visibility of another element
- Added concept of "Extra Missions" that should allow modders to create custom campaign missions without having to edit the UI or jump through unnecessary hoops
- Added support for mission entries in a campaign file to define either a flag saying the persist file from the persist directory should be loaded, or a path indicating what persist file from a save game in the saved campaign data directory should be loaded
- Added the ability to define a "StartingPlayerFleet.lua" file in a mission directory and have it be loaded if it is there and a persistent fleet is not loaded via the command line prompt of the override that loads a previous saved missions persistent fleet
- Added command line option "-noMouseCap" so that the game doesn't steal mouse input on the first frame

Pandorazero 06-10-2015 11:32 AM

Re: Патчи и обновления
 
Добавлена миссия рейдеров ? Вот так неожиданно - пошол смотреть !

Agronom 08-13-2015 11:47 PM

Re: Патчи и обновления
 
August 13, 2015

Modder Support

Strike-groups are referenced by Name, not Index - UI 100% dynamic.
Added new UI control - Context Menu.
Ships can have more than two build queues now!
Major restructuring for Game Rules, Levels, Races, Ships, etc.
- Game Rules can filter Races/Levels.
- Campaigns can assign custom Game Rules.
- Levels now organized with a “.levels” file - loose levels ignored.
- Mods can filter content on load as well.
- Ships can load props with Game Rules override.
- Added optional DefenseShield sob to ships.

Game Setup Chat Improvements

Added shorthand whisper command “/w”.
Changed “/ignore” and “/unignore” to “/mute” and “/unmute”.
Added auto complete of player names when typing “/” commands.
Players can right-click a player name to quickly whisper, invite, and mute / unmute a player.
Added whisper received audio event.
“/” commands are better formatted while typing them in (/whisper Bob will resolve to “Bob:” when you start typing the message).
Chat color format commands will now switch to the color after they are terminated (<c=ff0000> will make the text you are typing Red while you are typing).
If a player is dropped they are now removed from the chat channel correctly.
Players now have a state in the chat screen (AFK, InLobby, InGame).
Added “/r” and “/reply” to reply to the last person who whispered you.
Backspace, right/left arrows, home key, del key now work properly in the chat edit box!
“/invite” command added.
When a player hovers over the in-chat invite, the game will highlight.
Help pop-up will be displayed above chat input box when the player types “/”.
Player list is now sorted based on state. Global Chat -> Game Lobby -> AFK -> in-game ->muted.
- Players have state icon next to their name as well.

Added settings option to disable or enable leave / join notification messages in chat.
Chat text length bumped from 128 to 200 characters.
Holding the "ALT" key and typing in a unicode character number will enter that character in text input fields (assuming that character exists in the font).

Game Setup Screen

AI players are now removed before human players when the upcoming map is smaller than the number of players in the lobby.
Fixed an issue where changing game types might not cause the first map to be re-selected, causing improper data to display for it.
Added "Random" race selection based on Race.groupings. (HW1 Random, HW2 Random).
Fixes bug where a player could click the ready button in any slot in some situations.

UI

Game will now ignore mouse input when the game window is not in focus.
Added ability for custom ATI configurations.
Countdown for applying graphical changes now formats properly.

Misc

Fixed issue where sensors would have invisible headings and sensor blobs when UI effects were turned off.
ATI for unknown / inactive resources has it's string set to "".
Custom levels no longer download to hard drive when joining a server.
- Helps reduce problem with players swapping out an official map with a custom map that would give them an unfair advantage.

Trails fade off when a ship docks with another (Instead of just disappearing).
Defense Field Frigate FX now displays properly!
Shift-click for build cancel button will cancel the last 5 build jobs for the selected queue.
Fixed issue where a build job hitting the unit cap would stall a queue. It now promotes the first valid ship it encounters to replace the stalled ship.
In-game chat box no longer overlaps game timer.
“Player is lagging” screen has been redesigned to be much less intrusive.
In-game chat screen chat formatting overhauled to be more consistent with frontend global chat screen.
In-game chat screen supports /team and /playername shortcuts properly.
HUD elements can now be individually scaled through the settings screen!
Removed period from end of destroyer name in Italian.
Fixed missing German subtitles that could happen in HW2 Mission3.
Animatic timing issues in all languages adjusted to match English VO properly.
HW1 Mission 9 - Alien Anomaly tool tip is now translated properly.
Fixed a potential crash if mission scripting tried to dock a unit with a ship that did not exist.
“Attack Run” flight behavior now able to take weapon rotation limits into account, not always attack head-on, break with timer.
- minBreakDelay/maxBreakDelay - allow time delay for breaks, instead of distance.
- approachAngle/approachFloor - allow target position adjustment for weapon swivel (angle), based on minimum engagement distance (floor).

Pandorazero 08-20-2015 08:59 PM

Re: Патчи и обновления
 
August 20, 2015

General

Fixed asteroid collision avoidance on all MP maps making them vastly easier to navigate through.
Fixed a potential memory leak when playing animatics.
Fixes to kicking lagging players.
Fixed issues with some CPU controlled Homeworld 1 Resource Controllers not remaining stationary when supporting Resource Collectors.
Addressed an issue where compatibility with some Homeworld 2 Classic Mods was broken after the most recent patch.
Fixed a rare crash in Homeworld Remastered.

Various minor UI fixes

Added a Drag icon to resize research menu.
The research queue menu item will no longer block mouse input.
1 cost research items were still being displayed in some cases

Modder support:

Changed the name of the DefenseShield to MagneticField and added new features to it.

Agronom 05-21-2016 09:36 PM

Re: Патчи и обновления
 
Статья про грядущий патч (на английском):
Meeting With Gearbox: The Upcoming Homeworld Patch

Fencer 05-21-2016 10:33 PM

Re: Патчи и обновления
 
Формации и тактики оригинала - вот это уже достойная обнова!

Pandorazero 05-22-2016 12:40 AM

Re: Патчи и обновления
 
Почитал патч ноут , довольно внушительные изменения добавляются - дай бог что бы это действительно считалось ремастером теперь!
Переписать баллистику , физику , тактику - возможно мы уведем игру в новом русле !

Вячеслав_Z 05-22-2016 03:48 PM

Re: Патчи и обновления
 
Можно ливать обратно, теперь это снова игра. Думал они на ремастер уже забили.


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