Thread: [HW2] FX MOD
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Old 09-14-2007, 04:09 PM   #19
[FX]Storm
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Join Date: Feb 2007
Location: Пенза
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Re: FX MOD 1.711

Целый Букет инфы я прочитал по fx, правдо на инглише, ну ладно потом переведу, а может Тен переведет. Респект xangle13 ведь он в команде FX Modding Team. Итак, начали:

Quote:
9CCN FX MOD v1.8 will come on 10.1. On this new version we make some new technique. There's two new mode will add to: PvP mode and Campaign mode. PvP mode as the name means it's for player VS player. We made some individuality option vision enhance (more bright) and random bg music. Campaign mode is one kind of multiplayer, it has different objective. On each map you may play it by AI or with friends. And also the 7th race bentuc is begin to programming.

Some pictures: 1 2 3 4

Kadesh will be more different in v1.8. The motherships, carrier and superintend frigate will have a aureole. In these aureoles, the swarmers will keep their normal speed. But, when out of these aureoles, they just like snail (half of the speed). So, following and keep replenishment will be necessary.

Mission Demonstration

keeper invincibility ability
continuance: 32 seconds
interval: 160 seconds

taiidan gravitational field
fighter killer

TUR Azrael-tactics bomb video
cost: 1000RUs
tactics missile health values: 500
distance time: 60 seconds

damage:
radius 3000~2200, value 500
radius 2200~1400, value 1500
radius 1400~600, value 4500
radius 600~0, value 16500

12 new maps have been completed. Can be head off!
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