regul
| Ведущий раздела |
Join Date: Apr 2007
Posts: 991
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Re: Complex 8 RE-balance mod (в разработке )
Unified weapon system:
• Анти-подсистемыsetPenetration(NewWeaponType, 5, 1,
{ Unarmoured = 0.5, },
{ LightArmour = 0.5, },
{ MediumArmour = 0.7, },
{ HeavyArmour = 0.8, },
{ MineArmour = 0.85, },
{ SubSystemArmour = 1.5, },
{ ResArmour = 0.5, },
{ TurretArmour = 0.45, })
setAccuracy(NewWeaponType, 1,
{ Fighter = 0, },
{ Corvette = 0, },
{ Frigate = 0.8, },
{ SmallCapitalShip = 0.6, },
{ BigCapitalShip = 0.6, },
{ munition = 0, },
{Capturer = 0.2,},
{SubSystem = 0.7,},
{Resource = 0.2,},
{ ResourceLarge = 0.6, }
) .
• Анти корвет-фригатsetPenetration(NewWeaponType, 5, 1,
{ Unarmoured = 1, },
{ LightArmour = 1, },
{ MediumArmour = 1.1, },
{ HeavyArmour = 0.2, },
{ MineArmour = 0.1, },
{ SubSystemArmour = 0.5, },
{ ResArmour = 0.5, },
{ TurretArmour = 0.45, })
setAccuracy(NewWeaponType, 1,
{ Fighter = 0.1, },
{ Corvette = 0.7, },
{ Frigate = 0.7, },
{ SmallCapitalShip = 0.1, },
{ BigCapitalShip = 0.1, },
{ munition = 0, },
{Capturer = 0.2,},
{SubSystem = 0.2,},
{Resource = 0.2,},
{ ResourceLarge = 0.2, }
) .
• Анти файтер-корветsetPenetration(NewWeaponType, 5, 1,
{ Unarmoured = 1, },
{ LightArmour = 1, },
{ MediumArmour = 0.3, },
{ HeavyArmour = 0.2, },
{ MineArmour = 0.1, },
{ SubSystemArmour = 0.5, },
{ ResArmour = 0.5, },
{ TurretArmour = 0.45, })
setAccuracy(NewWeaponType, 1,
{ Fighter = 0.8, },
{ Corvette = 0.7, },
{ Frigate = 0.1, },
{ SmallCapitalShip = 0.1, },
{ BigCapitalShip = 0.1, },
{ munition = 0, },
{Capturer = 0.2,},
{SubSystem = 0.2,},
{Resource = 0.2,},
{ ResourceLarge = 0.2, }
) .
• Анти-фригат/кэпиталsetPenetration(NewWeaponType, 5, 1,
{ Unarmoured = 2, },
{ LightArmour = 0.5, },
{ MediumArmour = 1.2, },
{ HeavyArmour = 1.5, },
{ MineArmour = 0.1, },
{ SubSystemArmour = 1.3, },
{ ResArmour = 0.5, },
{ TurretArmour = 0.45, })
setAccuracy(NewWeaponType, 1,
{ Fighter = 0, },
{ Corvette = 0, },
{ Frigate = 0.6, },
{ SmallCapitalShip = 0.7, },
{ BigCapitalShip = 0.7, },
{ munition = 0, },
{Capturer = 0.2,},
{SubSystem = 0.2,},
{Resource = 0.2,},
{ ResourceLarge = 0.6, }
) .
Armour system (система брони)
HGN:
rear: 120% damage
top: 80% damage
bottom: 80% damage
VGR:
rear: 120% damage
front: 80% damage
side: 80% damage
Improved descriptions
что должно быть в описании юнита / исследования, по-хорошему?
Юнит:
время постройки
мощность главного калибра
радиус атаки
процент пробивания щита
emp урон
спец. способности
крю
Исследование:
что делает.
коэффициент улучшения.
Подсистема:
что делает.
радиус воздействия.
Так?
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