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Old 06-09-2015, 08:38 PM   #13
Yeti34
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Join Date: Aug 2007
Location: Россия, Москва
Posts: 40
Re: Патчи и обновления

June 9, 2015

New Content!

- Added the long-lost Raider Retreat mission! This mission can be accessed in the new “Extra Missions” menu. Click here for more info.
- Added Achievement for completing the Raider Retreat mission.
- Added Global Chat to the server browser and lobby chat

Fixes and Updates

- Don't display the RU's for a resource if the starting RU's are 0
- Objective pointer lines should now be better aligned
- Misc. audio updates from Paul Ruskay
- The diplomacy panel is now properly updated to remove the player after disconnections
- "Unknown level" text is now properly displayed for clients if the host uses a custom map
- Fixed issue where certain letters in foreign languages would not properly display
- The distance filter is now available on the main server selection screen
- Fixed an issue where list boxes would sometimes wrap incorrectly
- Dust clouds are now selectable “move to object” destinations

Added chat commands:

/whisper <name> <message>
/ignore <name>
/unignore <name>

Modder Updates and Additions

- Created TabControl Interface Element to streamline menus such as the options menu
customFormationID was not initialized properly which would possibly be garbage when spawning ships in a map
- UI - Screen anchors now refresh on screen activate
- UI - Created new "mirror" anchor type that copies rect and visibility of another element
- Added concept of "Extra Missions" that should allow modders to create custom campaign missions without having to edit the UI or jump through unnecessary hoops
- Added support for mission entries in a campaign file to define either a flag saying the persist file from the persist directory should be loaded, or a path indicating what persist file from a save game in the saved campaign data directory should be loaded
- Added the ability to define a "StartingPlayerFleet.lua" file in a mission directory and have it be loaded if it is there and a persistent fleet is not loaded via the command line prompt of the override that loads a previous saved missions persistent fleet
- Added command line option "-noMouseCap" so that the game doesn't steal mouse input on the first frame

Last edited by Yeti34 : 06-09-2015 at 10:35 PM.
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