View Single Post
Old 06-18-2010, 05:41 PM   #1
Xsel`Naga
ЛейтенантЛейтенант
 
Join Date: May 2008
Posts: 146
Re: [HW1] Вопросы по модостроительству

Знает-ли кто, воздействует-ли на игровой процесс изменение этих строк в .shp файле -

Code:
...
...
...
;[CLASS_NonCombat]
;
flyPastDist             Aggressive      CLASS_NonCombat     5000.0
maxFlyAwayDist          Aggressive      CLASS_NonCombat     5500.0
breakRange              Aggressive      CLASS_NonCombat     3000.0
triggerHappy            Aggressive      CLASS_NonCombat       11.0
faceTargetAccuracy      Aggressive      CLASS_NonCombat        2.5
maxAttackTime           Aggressive      CLASS_NonCombat        8.0
                                                           ; Relative frequencies for:
flightmanTurnaround     Aggressive      CLASS_NonCombat     0,4,2,1,1       ; Turnaround: DONOTHING, FLIPTURN, HARDBANK, IMMELMAN, SPLIT_S
flightmanAIP            Aggressive      CLASS_NonCombat     1,1,0,0,0       ; Attack in progrees: NO_AIP, BARREL_ROLL, WHIP_STRAFE, HELIX_DELIVERY, BARRELROLL_OUT
flightmanEvasiveBehind  Aggressive      CLASS_NonCombat     0,0,0,0,0,0,0,0 ; Enemy behind evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasiveFront   Aggressive      CLASS_NonCombat     0,0,0,0,0,0,0,0 ; Enemy in front evasive: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE
flightmanEvasivePure    Aggressive      CLASS_NonCombat     0,0,0,0,0,0,0,0 ; Just run away!: ROLLAWAY, SOFTBANK, SPLITS_EVASIVE, SLALOM, SIDESTEP, LOYOYO, HIYOYO, SPEEDBRAKE

badAI                                   TRUE                          ; normally set this to FALSE
Xsel`Naga is offline   Reply With Quote