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-   -   Cataclysm Splendor Mod (http://www.homeworld3.ru/forum/showthread.php?t=2703)

A Future Pilot 09-01-2019 05:08 AM

Cataclysm Splendor Mod
 
Здравствуйте все!

Прежде всего, я говорю только по-английски и использую Google Translate, поэтому, если что-то не имеет смысла, я сделаю все возможное, чтобы уточнить. Я хочу сначала поблагодарить Тэна (p2ambassador) за его потрясающую работу над Модом Homeworld Splendor. Homeworld Remastered было разочарованием, и я так рад, что все еще могу играть оригинал в широкоэкранном режиме с AA и AF.

Мне было интересно, однако, есть ли эквивалентный патч для Cataclysm, и если нет, есть ли планы сделать его? Я могу быть в меньшинстве, но я всегда любил Cataclysm так же сильно, как и оригинал, и он не выдержал очень хорошо в графическом плане.

Спасибо!

Fencer 09-01-2019 09:42 AM

Re: Cataclysm Splendor Mod
 
Good day, and welcome (and sorry for my inglish too) :rolleyes:

I think, someone of fans could make and put it, somewhere. But I don't know another Splendor, or some kind of for HWC.

karak 09-01-2019 04:47 PM

Re: Cataclysm Splendor Mod
 
Greetings! Splendor is not like other mods, it requires some serious changes to game engine to work and to make this changes you need a source code. HW1's code was given to public long time ago but this is not the case for Cataclysm. It's source code was lost and as for today it was not found otherwise we would had HW:Cataclysm Remastered already. Oh I mean Homeworld: Emergence Remastered because "Cataclysm" is now a registered trademark of Blizzard Entertainment.

Ten 09-02-2019 09:43 PM

Re: Cataclysm Splendor Mod
 
Greetings, A Future Pilot! Welcome to our humble community :)

Glad to see that you like this mod and have similar opinion about remaster.

However, I didn't come across the same mod for HW:Cataclysm, and I have no plans to create it. There are reasons for this:
  1. I don't like Cataclysm. It certainly has interesting moments and ideas, it has a fairly competent unfolding of a plot, keeping the gamer in constant tension, but it also has fatal flaws.
    • First - it's appeared instead of a dustwars-instalment of Homeworld 2, when a sequel development was moved to another company. As result, we had an irretrievable loss.
    • Second - they made inter-clan feuds a story-forming element, while the first game based on a unity for a common purpose. In compare to its predecessor, this is a huge step back.
    • Third - as the main foe they made a cellular nanovirus, transmitted by a plasma stream of elementary particles and strengthening the ship's armor by squeezing out organic meat. So, instead of science fiction, we got a horror.
    I understand why this happened, but I don't like it at all.
    The site has an article about this topic, where my position is disclosed in more detail. It's in Russian, but Googletrans translates it more or less correctly.

  2. This will require a significant amount of time and effort. To add texture filtering and antialiasing, dozens of patches (short fragments of assembly code) need to be applied onto game exe-file, and also need to find a place in the binary code for huge enough initializing procedures of this abilities.

    The source code is non-necessary, although, of course, it would make this task easier. Also, it's unlikely that the render of the HWC has undergone major changes compared to HW1.

    But it took almost a year to create the first version of the HW1 Splendor Mod. And, for the reasons described above, I'm not ready to spend so much effort for the HWC.

However, to finish on a positive note - I think, it's not too hard to unlock all available screen modes :) I will see what I can do...


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