02-01-2016, 10:46 PM | #1 | ||
Лёшка
Faction: Вэйгр Join Date: Dec 2008
Location: Москва
Posts: 936
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Патчи и обновления
Вот и вышел первый патч. Все последущие будут выкладываться в этой теме.
Version 1.0.1 - Releasing February 1, 2016 New Content
Bug Fixes
Balance Updates
Last edited by Лёшка : 02-02-2016 at 12:02 PM. |
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02-01-2016, 11:17 PM | #2 | ||
Fencer
Faction: Кушане - киит Сомтау Join Date: Nov 2009
Location: Юг севера
Posts: 1,153
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Re: Патчи и обновления
Ну наконец-то сдвиг в балансе! Хотя, вес нововведений не соответствует самим нововведениям, имхо.
Кстати, только сейчас заметил, что в боях с ботами отсутствует возможность сохраняться. |
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02-01-2016, 11:21 PM | #3 | ||
SalvageCorvette
Faction: Кушане - киит Пакту Join Date: Jan 2016
Location: Default City
Posts: 27
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Re: Патчи и обновления
Бои в ДоКе очень скоротечны. Соло за 20 минут выношу средненького ИИ.
Удалось собраться с друзьями - играли 3 на 3 против тяжелых ИИ. Вынесли минут за 34. Патч маловат-с будет-с! Ждем дальнейших обнов. |
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02-07-2016, 12:35 AM | #4 | ||
Mickey
Join Date: May 2008
Posts: 41
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Re: Патчи и обновления
Патч ниочем. Юниты по-прежнему проходят сквозь друг друга.
Простой пример: Посылаю сборщиков добывать ресурсы. Так один сборщик залазиет в другой. Так и стоят один в другом и качают ресурсы, даже не понятно сколько юнитов в месте. Юниты по-прежнему не умеют объезжать друг друга. Позор, даже не хочется играть, когда вижу такое. |
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02-09-2016, 05:55 AM | #5 | ||
Komodo
Faction: Туранские рейдеры Join Date: Sep 2008
Posts: 130
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Re: Патчи и обновления
Да, позор, ведь рабочие, особенно в пылу сетевой битвы когда на счету каждая секунда, должны реалистично толкаться и объезжать друг друга.
У больших юнитов клиренс высокий. Мелкие тупо под ними проезжают. С юнитами своего размера они очень даже сталкиваются. |
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02-09-2016, 03:40 PM | #6 | ||
Valeran
Faction: Хиигаряне Join Date: Jun 2014
Posts: 211
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Re: Патчи и обновления
Сразу видны реликовские гены программистов, так как некоторые программисты работали ранее в над дов и кох, в играх релик тоже зачастую юниты сквозь друг друга проходят. Увы, программисткое наследство передается из студии в студию.
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02-17-2016, 09:30 PM | #7 | ||
Лёшка
Faction: Вэйгр Join Date: Dec 2008
Location: Москва
Posts: 936
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Re: Патчи и обновления
Patch 1.0.2 Release Notes
New Content
Balance Updates
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02-22-2016, 12:53 PM | #8 | ||
vampire
Faction: Кушане Join Date: May 2005
Location: Soligorsk
Posts: 26
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Re: Патчи и обновления
Когда уже паузу добавят? (
Невозможно полноценно играть - даже на половину не успеваешь использовать все возможности юнитов. Сами же они не умеют "думать". |
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02-22-2016, 06:33 PM | #9 | ||
aleks-nikita
Faction: Кушане - киит Манаан Join Date: May 2007
Location: Vetrion-VI
Posts: 230
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Re: Патчи и обновления
Зато с паузой игра станет настолько легкой, что скука смертная. Я тоже вначале думал, что паузу бы, но игра и без того не напрягает. Да и в ХВ про тактическую паузу я узнал только когда вторую часть на второй раз проходил (случайно заметил, что при паузе можно отдавать команды).
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02-24-2016, 07:29 PM | #10 | ||
Лёшка
Faction: Вэйгр Join Date: Dec 2008
Location: Москва
Posts: 936
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Re: Патчи и обновления
Version 1.0.3 - Releasing February 17, 2016
Last edited by Лёшка : 02-24-2016 at 10:23 PM. |
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02-24-2016, 10:20 PM | #11 | ||
Fencer
Faction: Кушане - киит Сомтау Join Date: Nov 2009
Location: Юг севера
Posts: 1,153
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Re: Патчи и обновления
Уже который по счёту патч, вносит очередную правку конфигов и пару карт, при весе в 400 мб...
Хотелось бы верить, что нам под шумок закидывают контент для масштабного длс, но к сожалению веры таким надеждам немного. |
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02-25-2016, 09:20 PM | #12 | ||
Pandorazero
Faction: Хиигаряне Join Date: Mar 2007
Location: Киев
Posts: 1,425
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Re: Патчи и обновления
Не удивляйся размеру архива , это же юнити и что бы пропачить что то приходится пачить архивы с 500 метров и по другому не как !
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03-21-2016, 05:47 PM | #13 | ||
Pandorazero
Faction: Хиигаряне Join Date: Mar 2007
Location: Киев
Posts: 1,425
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Re: Патчи и обновления
March 21, 2016
Patch 1.1 Release Notes New Content (DLC) Added the Kiith Soban (A new playable DLC faction to Skirmish and Multiplayer). All players will be able to join matches that include this faction for opponents, but only players who have purchased the DLC will be able to use the faction. New Features Replays A replay system has been added allowing players to save and watch the games they have played. Control groups UI Units will now have an indicator of the last assigned control group above the unit (By the health bar). Balance Changes (MP/Skirmish) Coalition Light Attack Vehicles We want to increase the LAV’s ability to both engage and disengage from combat to make them a better match for the Gaalsien Sandskimmers. Boost ability cooldown reduced from 60 to 30 seconds Boost speed increased from 160 to 176 LAV weapon cooldown reduced from 0.95 to 0.8 LAV accuracy changed from 65/75/85 to 56/83/94 Armored Assault Vehicles Armored Assault Vehicles are too strong against light vehicles and we want to soften the relationship. AAV armor reduced from 15 to 10 AAV damage increased from 10 to 11 AAV Weapon cooldown increased from 0.6 to 0.8 Baserunner We want to change Baserunner Turrets from a reactive decision to an active decision that requires forethought. Now turrets are more accessible but their placement requires more planning. Baserunner Turrets no longer require research Deploy Turret ability now begins with a 110 second cooldown (ability begins on cooldown) New research: Baserunner Inventory removes the cooldown on Deploy Turret Baserunner Turret begins firing 5 seconds after it has been deployed Missile Battery We increased the travel speed on the grenade launched by the Missile Battery’s Mortar ability to make the targeting of this ability easier. Mortar ability grenade travel speed increased by 20% Gunship We have improved the usefulness of the Gunship to encourage build variety. Gunship AOE reduced from 200 to 160 Gunship AOE damage reduced from 100 to 60 Gunship # of bursts reduced from 6 to 5 Gunship reload time reduced from 3 seconds to 2 seconds Gunship AOE damage falloff changed from linear to none Gunship weapon cooldown reduced from .75 seconds to .35 seconds Railguns We want to reduce Railguns effectiveness against Battlecruisers to promote strategic variety in games. Railgun movement speed reduced from 75 to 66 Railgun armor reduced from 6 to 3 Production Queue We’ve updated the cost and location in the tech tree of Production Queue research to allow for greater build variety. Carrier Production upgrades now cost 500 CU 2nd Carrier Production upgrade now gated behind Railgun Tech instead of gated by 1st Carrier Production upgrade Carrier We’ve made the research for Carrier power more granular to allow more Carrier play earlier in the game while maintaining the timing on the Carrier’s late game combat strength Power Research increments increased to 7 from 5 Gaalsien Carrier We want to even out the curve on the Gaalsien Carrier Regeneration Shunting ability. Shunting Regeneration level 1 increased from 10 to 30 Shunting Regeneration level 2 increased from 20 to 50 Shunting Regeneration level 3 increased from 40 to 70 Shunting Regeneration level 4 increased from 80 to 90 Shunting Regeneration level 5 reduced from 160 to 110 We’ve made the research for Carrier power more granular to allow more Carrier play earlier in the game while maintaining the timing on the Carrier’s late game combat strength. Power Research increments increased to 7 from 5 Sandskimmer We want to bring Gaalsien Sandskimmer health more in line with LAVs. Sandskimmer health reduced from 700 to 650 Railgun We want to reduce Railguns effectiveness against Carriers to promote strategic variety in games. Railgun movement speed from 70 to 62 Railgun armor from 6 to 3 Production Cruiser We want to soften the Production Cruiser’s anti air capability to allow players a chance to mitigate the damage with good micro. Production Cruiser has reduced accuracy against Coalition Probe Damage increased from 15 to 20 Rate of fire reduced from 25 to 15 Accuracy changed from 65/55/45 to 55/40/25 We’ve updated the Honor Guard Cruiser to focus on its intended role of ground based line breaker. Anti-air passive ability changed to an active, duration ability which disables the main Railgun and lasts for 25 seconds Point defense weapons now active by default Railgun AOE falloff changed from linear to none Railgun AOE range reduced from 250 to 200 Bug Fixes AI Fixes Improved on the difficulty of AI. Normal and Hard should both see improved behaviour/difficulty. Rally points Rally Move and Rally Resource will now have different colored waypoint lines. Camera will no longer center on control groups unless double tapped. Camera focus on a unit will not be lost when transitioning out of Sensors Manager. Fixed keyboard input issues caused by external controller interference. Fixed some carrier pathing issues in Firebase Kriil Added music to the Boneyard Multiplayer map Fixed an issue with audio sometimes getting muted after accepting multiplayer game invites. Fixed an issue with targeting reticles getting stuck on when spamming ground target abilities. Fixed Targeting reticles lingering too long. The Game will now end faster after an annihilation victory is achieved Moved a spawn location in the Khar-Toba multiplayer map to be closer to it’s starting resources (matching the other 5). Fixed several crash issues Additional Notes Hotkey exposed in a config file Hotkeys can now be remapped by editing a new hotkey config file. Unranked Matchmaking has been disabled. |
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03-22-2016, 10:19 AM | #14 | |||
Mickey
Join Date: May 2008
Posts: 41
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Re: Патчи и обновления
Quote:
Вот так? https://youtu.be/d-0jMHnbeHM?t=1268 Наполовину заехав в друг в друга? Разве это можно назвать столкновением? Я не стал утруждать себя поисками видео примеров. Просто набрал на ютубе Gameplay этой игры. Если пробовать самому записать игру, то можно кучу примеров собрать и похлеще. Я видел как Кериеры проходят сквозь друг друга, а вы говорите сталкиваются. В DOK Каждый объект проходит сквозь другой! Ресурсеры сквозь ресурсы, Летающие юниты, сквозь высокие обломки кораблей, боевые юниты, сквозь друг-друга и т.д. Даже оружие стреляет сквозь собственный корпус. Понаблюдайте за корпусным оружием кериера Каолиции. Когда вижу весь этот шлак, хочется удалить игру. А патчи нам тем временем правят баланс. Я не знаю про другие игры от релик. И знать не хочу. Я знаю что в прежних играх Homeworld такого шлака не было. |
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03-30-2016, 07:14 AM | #15 | ||
Pandorazero
Faction: Хиигаряне Join Date: Mar 2007
Location: Киев
Posts: 1,425
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Re: Патчи и обновления
March 29, 2016
Patch 1.1.1 Release Notes Bug Fixes Fixed an issue that caused save game files to be invalid Fixed an issue that could cause infinite load times Fixed an issue that resulted in Easy AI being harder than Normal AI Fixed a number of issues that could cause instability in player’s connection to game lobbies |
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04-26-2016, 11:34 PM | #16 | ||
Pandorazero
Faction: Хиигаряне Join Date: Mar 2007
Location: Киев
Posts: 1,425
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Re: Патчи и обновления
Patch 1.2 Release Notes - Releasing April 26th, 2016
Bug Fixes - Fixed issues for players connecting to lobbies - Fixed an issue with camera occasionally getting stuck in orbit mode. - Fixed some issues with Unit Veterancy not applying correctly on some units - Fixed issues in Firebase Kriil Map relating to line-of-fire blockage not behaving as expected Changes - Enabled fullscreen exclusive (Only works when using DX9. To Activate on DX11 hardware, add the following launch option "-force-d3d9" ) - Added 4 new maps - Added support for Khaaneph Fleet DLC - Added Achievements for Khaaneph/Soban F2 to select ground combat units no longer selects baserunners Balance Changes Artifact - First spawn increased from 120 to 135 - Spawns after initial increased from 240 to 255 GAALSIEN Gaalsien Missile Barrage - Damage reduced from 700 to 600 - AoE type changed from no fall off to linear fall off - AoE size increased from 120 to 200 Bomber - HP reduced from 1550 to 1250 Assault Ship changes - 1400 HP - Damage reduced from 25 to 24 - Cooldown increased from 0.5 to 0.6 - Regen reduced from 30 per sec to 20 per sec - Assault Ship Armor Upgrades and Railgun Armor Upgrades: level 1 - 15 seconds - 200 CUs 100 RUs - +3 armor level 2 - 20 seconds - 200 CUs 200 RUs - +2 armor +100 hp level 3 - 30 seconds - 250 CUs 300 RUs - +1 armor +200 hp Sandskimmer Armor Upgrades: level 1 - 15 seconds - 200 CUs 75 RUs - +2 armor level 2 - 20 seconds - 200 CUs 150 RUs - +2 armor Siege Cruiser, and Honor Guard Cruiser fleet cost increased from 5 to 6 COALITION Support Cruiser AA - Reload time increased from 3 to 4 seconds - AoE reduced from 80 to 40 AA turret - HP increased from 600 to 1100 - AAV Armor Upgrades and Railgun Armor Upgrades: level 1 - 15 seconds - 250 CUs 100 RUs - +3 armor level 2 - 20 seconds - 250 CUs 200 RUs - +2 armor +100 hp level 3 - 30 seconds - 300 CUs 300 RUs - +1 armor +200 hp Escort Armor Upgrades: level 1 - 15 seconds - 200 CUs 75 RUs - +2 armor level 2 - 20 seconds - 200 CUs 150 RUs - +2 armor Assault Cruiser, Artillery Cruiser, and Battlecruiser fleet cost increased from 5 to 6 Soban Balance Changes Microwave Emitter - Missile speed reduced to be on par with Coalition cruise missile speed - Reduced the initial damage from 600 to 200 Armed Logistics Module - Railguns will now miss most of the time when engaging the Armed Logistics Module - Health increased from 800 to 1100 - Damage increased from 30 to 40 - AoE size increased from 0 to 100 - Stun duration increased from 0.4 to 1 second Baserunner ECM - Railguns will now miss most of the time when engaging the Baserunner ECM - Distance to deploy ECM increased from 900 to 1100 - Slows enemies by 10 percent Railgun - Damage increased from 160 to 165 |
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04-27-2016, 06:01 PM | #17 | ||
GoodNight
Join Date: Dec 2010
Posts: 110
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Re: Патчи и обновления
Как пропатчить торрент-пиратку?
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04-27-2016, 09:33 PM | #18 | ||
Fencer
Faction: Кушане - киит Сомтау Join Date: Nov 2009
Location: Юг севера
Posts: 1,153
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Re: Патчи и обновления
Так же, как и KDE2 под FreeBSD )))
А серьёзно - ждать, искать и скачивать свежую крякнутую версию, лучше всего от добрых дядьев Механиков. Ну, или просто забыть о проблеме, ценою кровных 169 рупий. Патч, как обычно богат ребалансами конфигов (глядя на бесконечные патчноуты, почему-то вспоминаю собственный давний опыт по ребалансировке, простите, оригинального HW и HW2, в пользу увлекательного сингла). А вот новый киит понравился очень, эдакий Карос-стайл, под стать своеобразному бэку. Возможно, даже раскошелюсь на этих ребят, в перспективе. ЗЫ: Кто-нибудь ведает, когда там грядёт обещанный патч, на HWR, изменяющий поведение кораблей, при атаке в строю? |
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04-27-2016, 09:43 PM | #19 | ||
Pandorazero
Faction: Хиигаряне Join Date: Mar 2007
Location: Киев
Posts: 1,425
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Re: Патчи и обновления
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06-17-2016, 01:57 AM | #20 | |||
Fencer
Faction: Кушане - киит Сомтау Join Date: Nov 2009
Location: Юг севера
Posts: 1,153
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Re: Патчи и обновления
Вышла обнова:
Quote:
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